In collaboration with Amy McIntosh
Curated by Jim Riley. 
Centre3, April - May 2015.

Interactive video installation. Black curtains, mylar, projector, Arduino Uno, ultrasonic sensor.  
There is layered meaning when thinking of trajectory in life. Where we feel in control of our own progress and its often supposed to mirror or line up with an expected ideal. The inclusion of technology as a guide in our trajectory, creates an adaption of what we believe and how we conduct ourselves. Broken Simulacrum explores the impression of control one has when interacting with technology, and how this can frame perceptions of time, freedom, and memory.

This interactive video installation includes a constructed hallway within the exhibition space extending to a single video screen. Using proximity sensor technology, a single participant is meant to enter the space and have their movement tracked by the sensor.  The participant will recognize that their movement forwards and backwards in the hallway directly effects the sequence of the visual in front of them. This element is meant to create awareness of the physical and temporal capabilities within the space and video. From a first-person perspective, each time a participant enters the hallway, they will experience a different video sequence that is representational of a familiar type of passageway. From a common trail in a forest, an alley way between buildings or the hallway in someone’s home, these visuals are meant to establish a feeling of certainty in the participant and connect them to a tangible scene. As the participant manipulates their experience of the installation an illusion of control is created. The piece acts as an autonomous interaction gauged by the participant’s movements. However, the design of the environment and precise placement of technology, is fated to guide the natural instincts of the participant.

Photography by Andrew Butkevicius.Documentation video by Stephen O'Connor, with sound by Aaron Hutchinson.

©2021 Andrew O’Connor. All Rights Reserved.